What is the objective of the game Dominion: Adventures?
Dominion: Adventures is an expansion to the critically acclaimed deck-building card game Dominion, designed by Donald X. Vaccarino and published by Rio Grande Games. As with the base game, Dominion: Adventures is intended for 2 to 4 players and introduces new cards and mechanics to add depth and complexity to the gameplay. The expansion focuses on the theme of "adventures," allowing players to explore new realms, embark on quests, and encounter various challenges. But what is the objective of Dominion: Adventures?
The objective of Dominion: Adventures is similar to that of the base game. Players compete to build the most efficient and powerful deck by acquiring cards that provide valuable resources, actions, and victory points. Victory points are crucial because they determine the winner of the game. The player with the most victory points in their deck at the end of the game emerges as the victorious adventurer.
The game begins with each player starting with a small deck of basic cards, which consists of Coppers (providing one coin), Estates (worth one victory point), and a unique card called a "Shelter" (which replaces the Estate in some scenarios). Players shuffle their decks and draw a hand of five cards to start their journey.
During their turns, players can perform several actions, such as playing Action cards from their hand, using the coins generated by their cards to buy new cards, and adding the acquired cards to their deck. The ultimate goal is to create a deck that efficiently generates coins, allows for multiple actions per turn, and, most importantly, secures victory points.
In Dominion: Adventures, the expansion introduces "Events" and "Adventures" cards that add new strategic dimensions to the game. Events are one-time effects that players can buy like any other card, but they are not added to the deck. Instead, they have an immediate impact on the current turn, providing unique abilities and resources.
Adventures cards, on the other hand, are special action cards that remain in play until certain conditions are met. They can be used multiple times throughout the game, providing players with ongoing benefits and interesting decisions about when to activate them for maximum advantage.
Another notable addition in Dominion: Adventures is "Reserve" cards. These cards are set aside when acquired and can be called upon later in the game, allowing players to save powerful effects for critical moments.
The game continues with players strategically expanding their decks, striving for synergy between cards, and focusing on acquiring cards that will grant the most victory points. Timing and decision-making are essential aspects of the game, as players must choose when to buy new cards, when to play actions, and when to activate the unique abilities of the Adventures cards.
The game ends when a specific condition is met, such as when a certain number of Kingdom cards have been depleted or when all the Province cards (high-value victory point cards) have been acquired. At that point, players calculate the total victory points in their deck, including any bonuses from the Adventures cards, Events, and other special effects.
The player with the highest total victory points is declared the winner and is honored as the most accomplished adventurer in the Dominion realm.
In conclusion, the objective of Dominion: Adventures is to build the most efficient deck by acquiring powerful cards and accumulating victory points. Players embark on a journey through various actions, events, and adventures, strategizing to maximize their resources and create a deck that outshines their opponents. With its engrossing gameplay and ample opportunities for creative card combinations, Dominion: Adventures continues the legacy of the Dominion series as a beloved and engaging deck-building card game.