What is the objective of the game Risk?

The objective of the board game Risk is to achieve global domination by eliminating opponents and controlling territories. Risk is a classic strategy game designed by Albert Lamorisse and first published in 1957. The game is played on a world map divided into territories, and it combines elements of diplomacy, strategy, and luck.

Here is a detailed explanation of the objectives and gameplay of Risk:

1. Territory Control:

  • The primary objective of Risk is to control as many territories as possible on the game board.
  • Players achieve control of a territory by having more armies in it than any other player.

2. Eliminating Opponents:

  • Eliminating opponents is a significant part of the game. When a player captures the last remaining territory of an opponent, that opponent is eliminated from the game.
  • Eliminated players surrender their cards, territories, and armies to the player who eliminated them.

3. Building Armies:

  • Players earn armies at the start of their turn based on the number of territories they control and the continents they dominate.
  • Additional armies can be earned by turning in sets of Risk cards, which are obtained by successfully conquering territories.
  • Armies are used to attack and defend territories, with the goal of expanding control and defending against opponents' attacks.

4. Continent Control:

  • Controlling entire continents is a strategic objective. If a player controls all territories within a continent at the start of their turn, they receive bonus armies.
  • Continent bonuses encourage players to focus on particular regions of the board.

5. Capital Capture (Optional Rule):

  • In some versions of Risk, there is an optional rule where players can designate a capital territory. If a player captures an opponent's capital, that opponent is eliminated from the game, even if they have other territories remaining.

6. Global Domination:

  • The ultimate objective is global domination, achieved by conquering every territory on the board and eliminating all opponents.

7. Player Alliances (House Rule):

  • Some players introduce alliances as a house rule to create temporary partnerships. However, these alliances are often subject to betrayal when one player decides it's time to turn on their ally.

Risk is known for its blend of strategy and diplomacy. Players must carefully plan their attacks and defenses, negotiate alliances, and adapt to changing situations on the board. The game also incorporates a significant element of chance through the rolling of dice during battles, which can lead to surprising outcomes.

Risk's open-ended nature means that games can vary greatly in length, with some matches being relatively short and others extending for hours. As players accumulate armies, forge alliances, and engage in epic battles, the game can become a complex and intense strategic experience.

In summary, the objective of Risk is to achieve global domination by controlling territories, eliminating opponents, and earning armies. It's a game that challenges players to balance strategy, diplomacy, and luck as they strive to become the undisputed ruler of the world.